Hello. I want to make my map have custom colors for each team. How can this be done? I know it is possible because using the "color me stupid" cheat in campaign mode gives you more than the default multiplayer colors... I want to have green, tan, white, black, dark blue, dark red, and a few other custom colors.
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How to change team colors?
BobTheHunted- Posts : 4
Join date : 2013-03-05
- Post n°2
Re: How to change team colors?
Well, I guess it might be hardcoded into the game, but does anyone know of a way?
Nullen- Posts : 6
Join date : 2012-10-14
- Post n°3
Re: How to change team colors?
Unfortunately it's hard-coded into the game, they can't be changed unless the AMRTS source code gets released.
David95654- Consctipt
- Posts : 15
Join date : 2011-12-18
Age : 24
Location : uk
- Post n°4
Re: How to change team colors?
Not really if you go into a multiplayer mission folder open the file
called game.cfg scroll down and where it says color(0, 0, 0); change
it to whatever you want
called game.cfg scroll down and where it says color(0, 0, 0); change
it to whatever you want
AnTs_Alfonso- Posts : 9
Join date : 2015-04-11
- Post n°5
Re: How to change team colors?
You cant because, the colors are codes if you want change it edit textures
David95654- Consctipt
- Posts : 15
Join date : 2011-12-18
Age : 24
Location : uk
- Post n°6
Re: How to change team colors?
no because the textures are just grey
- CODE:
//////////////////////////////////////////////////////////////////////////
//
// Pandemic Studios
//
// Code-Generated Configuration File
//
RuleSet("roch");
WorldInfo()
{
CellMapX(152);
CellMapZ(152);
MiniMapRotation(315.000000);
}
Environment()
{
Rain();
Light()
{
CycleTime(600.000000);
CurrentTime(0.771429);
LastTime(0.771429);
StartTime(0.771429);
DayStartTime(0.250000);
DayEndTime(0.750000);
SunriseStartTime(0.200000);
SunriseEndTime(0.300000);
SunsetStartTime(0.700000);
SunsetEndTime(0.800000);
Season(45.000000);
Colors()
{
Add()
{
Fraction(0.500000);
Ambient(90, 90, 90, 255);
Sun(255, 255, 255, 255);
Fog(0, 0, 0, 255);
}
}
}
}
DefineTeams()
{
CreateTeam("team8", 7)
{
Color(0, 0, 0); // This Is The Team Color
Relations()
{
With("team8", "Ally");
With("team1", "Neutral");
With("team2", "Neutral");
With("team3", "Neutral");
With("team4", "Neutral");
With("team5", "Neutral");
With("team6", "Neutral");
With("team7", "Neutral");
}
DefaultClient(0);
AvailablePlay(1);
HasStats(1);
RequireAI(0);
Side("army");
SideFixed(1);
KnockedOut(0);
Objectives()
{
ReaperId(215);
ReaperId(216);
ReaperId(217);
ReaperId(218);
}
StartRegion(8);
StartPoint(0.391447, 0.838816);
StartYaw(0.000000);
Personality("None");
PainCurrentCluster(0);
UniqueScriptId(0);
Storage()
{
Add("Plastic", 0);
Add("Electricity", 45000);
}
}
CreateTeam("team1", 0)
{
Color(0, 0, 0);
Relations()
{
With("team8", "Neutral");
With("team1", "Ally");
With("team2", "Neutral");
With("team3", "Neutral");
With("team4", "Neutral");
With("team5", "Neutral");
With("team6", "Neutral");
With("team7", "Neutral");
}
DefaultClient(1);
AvailablePlay(1);
HasStats(1);
RequireAI(0);
Side("army");
SideFixed(1);
KnockedOut(0);
Objectives()
{
ReaperId(187);
ReaperId(188);
ReaperId(189);
ReaperId(190);
}
StartRegion(1);
StartPoint(0.608553, 0.838816);
StartYaw(0.000000);
Personality("None");
PainCurrentCluster(0);
UniqueScriptId(0);
Storage()
{
Add("Plastic", 0);
Add("Electricity", 45000);
}
}
CreateTeam("team2", 1)
{
Color(0, 0, 0);
Relations()
{
With("team8", "Neutral");
With("team1", "Neutral");
With("team2", "Ally");
With("team3", "Neutral");
With("team4", "Neutral");
With("team5", "Neutral");
With("team6", "Neutral");
With("team7", "Neutral");
}
DefaultClient(0);
AvailablePlay(1);
HasStats(1);
RequireAI(0);
Side("army");
SideFixed(0);
KnockedOut(0);
Objectives()
{
ReaperId(191);
ReaperId(192);
ReaperId(193);
ReaperId(194);
}
StartRegion(224);
StartPoint(0.574924, 0.568121);
StartYaw(0.000000);
Personality("None");
PainCurrentCluster(0);
UniqueScriptId(0);
Storage()
{
Add("Plastic", 3000);
Add("Electricity", 1000);
}
}
CreateTeam("team3", 2)
{
Color(0, 0, 0);
Relations()
{
With("team8", "Neutral");
With("team1", "Neutral");
With("team2", "Neutral");
With("team3", "Ally");
With("team4", "Neutral");
With("team5", "Neutral");
With("team6", "Neutral");
With("team7", "Neutral");
}
DefaultClient(0);
AvailablePlay(1);
HasStats(1);
RequireAI(0);
Side("army");
SideFixed(0);
KnockedOut(0);
Objectives()
{
ReaperId(195);
ReaperId(196);
ReaperId(197);
ReaperId(198);
}
StartRegion(225);
StartPoint(0.591901, 0.434518);
StartYaw(0.000000);
Personality("None");
PainCurrentCluster(0);
UniqueScriptId(0);
Storage()
{
Add("Plastic", 3000);
Add("Electricity", 1000);
}
}
CreateTeam("team4", 3)
{
Color(0, 0, 0);
Relations()
{
With("team8", "Neutral");
With("team1", "Neutral");
With("team2", "Neutral");
With("team3", "Neutral");
With("team4", "Ally");
With("team5", "Neutral");
With("team6", "Neutral");
With("team7", "Neutral");
}
DefaultClient(0);
AvailablePlay(1);
HasStats(1);
RequireAI(0);
Side("army");
SideFixed(1);
KnockedOut(0);
Objectives()
{
ReaperId(199);
ReaperId(200);
ReaperId(201);
ReaperId(202);
}
StartRegion(4);
StartPoint(0.615132, 0.154605);
StartYaw(0.000000);
Personality("None");
PainCurrentCluster(0);
UniqueScriptId(0);
Storage()
{
Add("Plastic", 0);
Add("Electricity", 45000);
}
}
CreateTeam("team5", 4)
{
Color(0, 0, 0);
Relations()
{
With("team8", "Neutral");
With("team1", "Neutral");
With("team2", "Neutral");
With("team3", "Neutral");
With("team4", "Neutral");
With("team5", "Ally");
With("team6", "Neutral");
With("team7", "Neutral");
}
DefaultClient(0);
AvailablePlay(1);
HasStats(1);
RequireAI(0);
Side("army");
SideFixed(1);
KnockedOut(0);
Objectives()
{
ReaperId(203);
ReaperId(204);
ReaperId(205);
ReaperId(206);
}
StartRegion(5);
StartPoint(0.391447, 0.154605);
StartYaw(0.000000);
Personality("None");
PainCurrentCluster(0);
UniqueScriptId(0);
Storage()
{
Add("Plastic", 0);
Add("Electricity", 45000);
}
}
CreateTeam("team6", 5)
{
Color(0, 0, 0);
Relations()
{
With("team8", "Neutral");
With("team1", "Neutral");
With("team2", "Neutral");
With("team3", "Neutral");
With("team4", "Neutral");
With("team5", "Neutral");
With("team6", "Ally");
With("team7", "Neutral");
}
DefaultClient(0);
AvailablePlay(1);
HasStats(1);
RequireAI(0);
Side("army");
SideFixed(0);
KnockedOut(0);
Objectives()
{
ReaperId(207);
ReaperId(208);
ReaperId(209);
ReaperId(210);
}
StartRegion(222);
StartPoint(0.434523, 0.441070);
StartYaw(0.000000);
Personality("None");
PainCurrentCluster(0);
UniqueScriptId(0);
Storage()
{
Add("Plastic", 3000);
Add("Electricity", 1000);
}
}
CreateTeam("team7", 6)
{
Color(0, 0, 0);
Relations()
{
With("team8", "Neutral");
With("team1", "Neutral");
With("team2", "Neutral");
With("team3", "Neutral");
With("team4", "Neutral");
With("team5", "Neutral");
With("team6", "Neutral");
With("team7", "Ally");
}
DefaultClient(0);
AvailablePlay(1);
HasStats(1);
RequireAI(0);
Side("army");
SideFixed(0);
KnockedOut(0);
Objectives()
{
ReaperId(211);
ReaperId(212);
ReaperId(213);
ReaperId(214);
}
StartRegion(223);
StartPoint(0.440074, 0.568461);
StartYaw(0.000000);
Personality("None");
PainCurrentCluster(0);
UniqueScriptId(0);
Storage()
{
Add("Plastic", 2000);
Add("Electricity", 800);
}
}
}
World("attic");
Camera();
Physics()
{
Gravity(9.800000);
}
MissionVar();
AnTs_Alfonso- Posts : 9
Join date : 2015-04-11
- Post n°7
Re: How to change team colors?
colors are a code that cant change, edit textures if you want it
David95654- Consctipt
- Posts : 15
Join date : 2011-12-18
Age : 24
Location : uk
- Post n°8
Re: How to change team colors?
AnTs_Alfonso wrote:colors are a code that cant change, edit textures if you want it
go on then try it because when you open it in paint.net the texture is just grey because the tan team use the same texture and the game uses color code to change the color of the team
Thu Apr 30, 2020 10:27 pm by David95654
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