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» How to change team colors?
Sat Jun 20, 2015 10:37 pm by David95654

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    How to change team colors?

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    BobTheHunted

    Posts : 3
    Join date : 2013-03-05

    How to change team colors?

    Post  BobTheHunted on Fri Mar 15, 2013 12:15 am

    Hello. I want to make my map have custom colors for each team. How can this be done? I know it is possible because using the "color me stupid" cheat in campaign mode gives you more than the default multiplayer colors... I want to have green, tan, white, black, dark blue, dark red, and a few other custom colors.

    BobTheHunted

    Posts : 3
    Join date : 2013-03-05

    Re: How to change team colors?

    Post  BobTheHunted on Mon Feb 16, 2015 7:48 pm

    Well, I guess it might be hardcoded into the game, but does anyone know of a way?
    avatar
    Nullen

    Posts : 4
    Join date : 2012-10-14

    Re: How to change team colors?

    Post  Nullen on Tue Jun 09, 2015 1:38 am

    Unfortunately it's hard-coded into the game, they can't be changed unless the AMRTS source code gets released.

    David95654
    Consctipt

    Posts : 11
    Join date : 2011-12-18
    Age : 16
    Location : uk

    Re: How to change team colors?

    Post  David95654 on Tue Jun 09, 2015 3:17 pm

    Not really if you go into a multiplayer mission folder open the file
    called game.cfg scroll down and where it says color(0, 0, 0); change
    it to whatever you want

    AnTs_Alfonso

    Posts : 9
    Join date : 2015-04-11

    Re: How to change team colors?

    Post  AnTs_Alfonso on Wed Jun 10, 2015 3:51 pm

    You cant because, the colors are codes if you want change it edit textures

    David95654
    Consctipt

    Posts : 11
    Join date : 2011-12-18
    Age : 16
    Location : uk

    Re: How to change team colors?

    Post  David95654 on Thu Jun 18, 2015 4:15 pm

    no because the textures are just grey

    CODE:

    //////////////////////////////////////////////////////////////////////////
    //
    // Pandemic Studios
    //
    // Code-Generated Configuration File
    //

    RuleSet("roch");

    WorldInfo()
    {
    CellMapX(152);
    CellMapZ(152);
    MiniMapRotation(315.000000);
    }

    Environment()
    {
    Rain();

    Light()
    {
    CycleTime(600.000000);
    CurrentTime(0.771429);
    LastTime(0.771429);
    StartTime(0.771429);
    DayStartTime(0.250000);
    DayEndTime(0.750000);
    SunriseStartTime(0.200000);
    SunriseEndTime(0.300000);
    SunsetStartTime(0.700000);
    SunsetEndTime(0.800000);
    Season(45.000000);

    Colors()
    {
    Add()
    {
    Fraction(0.500000);
    Ambient(90, 90, 90, 255);
    Sun(255, 255, 255, 255);
    Fog(0, 0, 0, 255);
    }
    }
    }
    }

    DefineTeams()
    {
    CreateTeam("team8", 7)
    {
    Color(0, 0, 0); // This Is The Team Color

    Relations()
    {
    With("team8", "Ally");
    With("team1", "Neutral");
    With("team2", "Neutral");
    With("team3", "Neutral");
    With("team4", "Neutral");
    With("team5", "Neutral");
    With("team6", "Neutral");
    With("team7", "Neutral");
    }

    DefaultClient(0);
    AvailablePlay(1);
    HasStats(1);
    RequireAI(0);
    Side("army");
    SideFixed(1);
    KnockedOut(0);

    Objectives()
    {
    ReaperId(215);
    ReaperId(216);
    ReaperId(217);
    ReaperId(218);
    }

    StartRegion(8);
    StartPoint(0.391447, 0.838816);
    StartYaw(0.000000);
    Personality("None");
    PainCurrentCluster(0);
    UniqueScriptId(0);

    Storage()
    {
    Add("Plastic", 0);
    Add("Electricity", 45000);
    }
    }

    CreateTeam("team1", 0)
    {
    Color(0, 0, 0);

    Relations()
    {
    With("team8", "Neutral");
    With("team1", "Ally");
    With("team2", "Neutral");
    With("team3", "Neutral");
    With("team4", "Neutral");
    With("team5", "Neutral");
    With("team6", "Neutral");
    With("team7", "Neutral");
    }

    DefaultClient(1);
    AvailablePlay(1);
    HasStats(1);
    RequireAI(0);
    Side("army");
    SideFixed(1);
    KnockedOut(0);

    Objectives()
    {
    ReaperId(187);
    ReaperId(188);
    ReaperId(189);
    ReaperId(190);
    }

    StartRegion(1);
    StartPoint(0.608553, 0.838816);
    StartYaw(0.000000);
    Personality("None");
    PainCurrentCluster(0);
    UniqueScriptId(0);

    Storage()
    {
    Add("Plastic", 0);
    Add("Electricity", 45000);
    }
    }

    CreateTeam("team2", 1)
    {
    Color(0, 0, 0);

    Relations()
    {
    With("team8", "Neutral");
    With("team1", "Neutral");
    With("team2", "Ally");
    With("team3", "Neutral");
    With("team4", "Neutral");
    With("team5", "Neutral");
    With("team6", "Neutral");
    With("team7", "Neutral");
    }

    DefaultClient(0);
    AvailablePlay(1);
    HasStats(1);
    RequireAI(0);
    Side("army");
    SideFixed(0);
    KnockedOut(0);

    Objectives()
    {
    ReaperId(191);
    ReaperId(192);
    ReaperId(193);
    ReaperId(194);
    }

    StartRegion(224);
    StartPoint(0.574924, 0.568121);
    StartYaw(0.000000);
    Personality("None");
    PainCurrentCluster(0);
    UniqueScriptId(0);

    Storage()
    {
    Add("Plastic", 3000);
    Add("Electricity", 1000);
    }
    }

    CreateTeam("team3", 2)
    {
    Color(0, 0, 0);

    Relations()
    {
    With("team8", "Neutral");
    With("team1", "Neutral");
    With("team2", "Neutral");
    With("team3", "Ally");
    With("team4", "Neutral");
    With("team5", "Neutral");
    With("team6", "Neutral");
    With("team7", "Neutral");
    }

    DefaultClient(0);
    AvailablePlay(1);
    HasStats(1);
    RequireAI(0);
    Side("army");
    SideFixed(0);
    KnockedOut(0);

    Objectives()
    {
    ReaperId(195);
    ReaperId(196);
    ReaperId(197);
    ReaperId(198);
    }

    StartRegion(225);
    StartPoint(0.591901, 0.434518);
    StartYaw(0.000000);
    Personality("None");
    PainCurrentCluster(0);
    UniqueScriptId(0);

    Storage()
    {
    Add("Plastic", 3000);
    Add("Electricity", 1000);
    }
    }

    CreateTeam("team4", 3)
    {
    Color(0, 0, 0);

    Relations()
    {
    With("team8", "Neutral");
    With("team1", "Neutral");
    With("team2", "Neutral");
    With("team3", "Neutral");
    With("team4", "Ally");
    With("team5", "Neutral");
    With("team6", "Neutral");
    With("team7", "Neutral");
    }

    DefaultClient(0);
    AvailablePlay(1);
    HasStats(1);
    RequireAI(0);
    Side("army");
    SideFixed(1);
    KnockedOut(0);

    Objectives()
    {
    ReaperId(199);
    ReaperId(200);
    ReaperId(201);
    ReaperId(202);
    }

    StartRegion(4);
    StartPoint(0.615132, 0.154605);
    StartYaw(0.000000);
    Personality("None");
    PainCurrentCluster(0);
    UniqueScriptId(0);

    Storage()
    {
    Add("Plastic", 0);
    Add("Electricity", 45000);
    }
    }

    CreateTeam("team5", 4)
    {
    Color(0, 0, 0);

    Relations()
    {
    With("team8", "Neutral");
    With("team1", "Neutral");
    With("team2", "Neutral");
    With("team3", "Neutral");
    With("team4", "Neutral");
    With("team5", "Ally");
    With("team6", "Neutral");
    With("team7", "Neutral");
    }

    DefaultClient(0);
    AvailablePlay(1);
    HasStats(1);
    RequireAI(0);
    Side("army");
    SideFixed(1);
    KnockedOut(0);

    Objectives()
    {
    ReaperId(203);
    ReaperId(204);
    ReaperId(205);
    ReaperId(206);
    }

    StartRegion(5);
    StartPoint(0.391447, 0.154605);
    StartYaw(0.000000);
    Personality("None");
    PainCurrentCluster(0);
    UniqueScriptId(0);

    Storage()
    {
    Add("Plastic", 0);
    Add("Electricity", 45000);
    }
    }

    CreateTeam("team6", 5)
    {
    Color(0, 0, 0);

    Relations()
    {
    With("team8", "Neutral");
    With("team1", "Neutral");
    With("team2", "Neutral");
    With("team3", "Neutral");
    With("team4", "Neutral");
    With("team5", "Neutral");
    With("team6", "Ally");
    With("team7", "Neutral");
    }

    DefaultClient(0);
    AvailablePlay(1);
    HasStats(1);
    RequireAI(0);
    Side("army");
    SideFixed(0);
    KnockedOut(0);

    Objectives()
    {
    ReaperId(207);
    ReaperId(208);
    ReaperId(209);
    ReaperId(210);
    }

    StartRegion(222);
    StartPoint(0.434523, 0.441070);
    StartYaw(0.000000);
    Personality("None");
    PainCurrentCluster(0);
    UniqueScriptId(0);

    Storage()
    {
    Add("Plastic", 3000);
    Add("Electricity", 1000);
    }
    }

    CreateTeam("team7", 6)
    {
    Color(0, 0, 0);

    Relations()
    {
    With("team8", "Neutral");
    With("team1", "Neutral");
    With("team2", "Neutral");
    With("team3", "Neutral");
    With("team4", "Neutral");
    With("team5", "Neutral");
    With("team6", "Neutral");
    With("team7", "Ally");
    }

    DefaultClient(0);
    AvailablePlay(1);
    HasStats(1);
    RequireAI(0);
    Side("army");
    SideFixed(0);
    KnockedOut(0);

    Objectives()
    {
    ReaperId(211);
    ReaperId(212);
    ReaperId(213);
    ReaperId(214);
    }

    StartRegion(223);
    StartPoint(0.440074, 0.568461);
    StartYaw(0.000000);
    Personality("None");
    PainCurrentCluster(0);
    UniqueScriptId(0);

    Storage()
    {
    Add("Plastic", 2000);
    Add("Electricity", 800);
    }
    }
    }

    World("attic");
    Camera();

    Physics()
    {
    Gravity(9.800000);
    }

    MissionVar();

    AnTs_Alfonso

    Posts : 9
    Join date : 2015-04-11

    Re: How to change team colors?

    Post  AnTs_Alfonso on Fri Jun 19, 2015 10:36 pm

    colors are a code that cant change, edit textures if you want it

    David95654
    Consctipt

    Posts : 11
    Join date : 2011-12-18
    Age : 16
    Location : uk

    Re: How to change team colors?

    Post  David95654 on Sat Jun 20, 2015 10:37 pm

    AnTs_Alfonso wrote:colors are a code that cant change, edit textures if you want it

    go on then try it because when you open it in paint.net the texture is just grey because the tan team use the same texture and the game uses color code to change the color of the team
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    Re: How to change team colors?

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