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    Working Chinook

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    Methuselah96
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    Working Chinook

    Post  Methuselah96 on Tue Feb 08, 2011 12:20 am

    [You must be registered and logged in to see this link.]

    To load units you just select your units and click on the chinook.
    To unload units just click on the chinook, press l, and then click the spot where you want to unload.
    You can only load 10 units at a time and they can only be men.
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    sharks | iniesta
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    Re: Working Chinook

    Post  sharks | iniesta on Tue Feb 08, 2011 12:43 am


    good job! king


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    Sharks | Alex
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    Re: Working Chinook

    Post  Sharks | Alex on Tue Feb 08, 2011 2:00 am

    Well done. But these future is not available unless you changed some codes or something. So why did pandemic created this model useable if we cannot use it without codes and stuff? There are more cursors that we seen but no in game.

    Smith
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    Re: Working Chinook

    Post  Smith on Tue Feb 08, 2011 6:05 pm

    Nicely done! oh and pandemic created this model only for cutscene purposes, I think, just like Col.Grimm
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    Sharks | Alex
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    Re: Working Chinook

    Post  Sharks | Alex on Tue Feb 08, 2011 9:59 pm

    Smith wrote:Nicely done! oh and pandemic created this model only for cutscene purposes, I think, just like Col.Grimm

    Wrong, in army men RTS you only see Col. Grimm in a render scene and not in game play action. So there was no purpose of creating his god file but only his scene texture which is not really a problem. So anyways, if they did create it just for cut scene, why is there an option of what meth showed us? If it was only for cut scene, they wouldn't have create this option.
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    Methuselah96
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    Re: Working Chinook

    Post  Methuselah96 on Tue Feb 08, 2011 11:32 pm

    i think there original plan was to have a chinook but they got cut in the time issue and just left it without it
    the reason why i can make it transport is because there were transport units in dr2 and so its already in the engine
    im working on naval stuff to work now
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    Sharks | Alex
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    Re: Working Chinook

    Post  Sharks | Alex on Wed Feb 09, 2011 1:29 am

    Methuselah96 wrote:i think there original plan was to have a chinook but they got cut in the time issue and just left it without it
    the reason why i can make it transport is because there were transport units in dr2 and so its already in the engine
    im working on naval stuff to work now
    There are 3 more cursors that no one have ever used.

    two of them are dump cursor that loads and unloads in a weird way, third one is a soldier standing. Think you can find them?

    me:)))

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    Join date : 2011-02-01

    Re: Working Chinook

    Post  me:))) on Wed Feb 09, 2011 1:49 am

    sprawlers's air barge -.-


    lol!
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    sharks | monsOOn
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    Re: Working Chinook

    Post  sharks | monsOOn on Wed Feb 09, 2011 5:06 am

    Sharks | Alex wrote:
    Smith wrote:Nicely done! oh and pandemic created this model only for cutscene purposes, I think, just like Col.Grimm

    Wrong, in army men RTS you only see Col. Grimm in a render scene and not in game play action. So there was no purpose of creating his god file but only his scene texture which is not really a problem.

    I think we can add grimm in to the game. I have seen it from a Map of {T|S} map. And i i saw the .god file of grimm in the object folder.
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    Methuselah96
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    Re: Working Chinook

    Post  Methuselah96 on Wed Feb 09, 2011 11:55 am

    of course you can add grimm
    and obviously the cursors are in cursors.tga
    and cursors_2.tga or wtv

    Classified
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    Join date : 2012-06-13

    PLEASE HELP

    Post  Classified on Thu Jun 14, 2012 4:08 am

    When i put it in the folder "base" it doesn't do anything at all
    PLEASE TELL ME WHAT TO DO!
    *Edit
    I still have a problem, I do not know how to activate units to be built.
    The Blank Icon doesn't show up.
    Can anybody tell me EXACTLY what to do step by step in order to get it to work?

    Classified
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    Re: Working Chinook

    Post  Classified on Sat Jul 07, 2012 12:53 am

    After tons and tons of trying I finally set it up so you can use it on every level EXCEPT bootcamp level 1
    It says EXPECTED FUNCTION TransportObj
    I am not sure if this is fixable.
    But still it is an amazing hack.

    cpt andrew1998

    Posts : 1
    Join date : 2013-12-21

    Re: Working Chinook

    Post  cpt andrew1998 on Sun Jan 12, 2014 11:15 pm

    Methuselah96 wrote:[You must be registered and logged in to see this link.]

    To load units you just select your units and click on the chinook.
    To unload units just click on the chinook, press l, and then click the spot where you want to unload.
    You can only load 10 units at a time and they can only be men.




    How you can load units?

    sergioreynel

    Posts : 2
    Join date : 2014-05-21

    Re: Working Chinook

    Post  sergioreynel on Wed May 21, 2014 7:24 pm

    how do you download?

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    Re: Working Chinook

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