Army Men RTS Forum For Map Makers

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This forum is for The ones who really need to know about map editing & related stuff.....all are welcome!!!

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    making 3d models

    Maxspeed
    Maxspeed
    Private


    Posts : 55
    Join date : 2011-10-19
    Age : 23
    Location : my house

    making 3d models Empty making 3d models

    Post  Maxspeed Thu Mar 14, 2013 4:24 am

    you need 3ds max (i use 8 because it is light weight) a xsi plugin (you can find one here [You must be registered and logged in to see this link.] meshviewer and obviously the model (3ds format or obj NOTE:IT MUST HAVE LESS THAN 1400 VERTEX) save xsi plugin in the plugins folder of 3ds max
    open 3ds max
    import your model
    make it more little or big
    export it in xsi format and save it in the assets folder of meshviewer
    open meshviewer
    find your model
    if the model works you can see it,if it doesnt work you will use a spinning pandemic studio pic
    if the model worked copy it to base/objects/army/art and rename it anyname.god
    select the unit you want to have that model and edit it with notepad++
    change example GodFile("army_bullseye.god"); to GodFile("yourmodelname.god");
    now you may have a error about firepoints to fix it at the end of the cfg you can see example:
    // WEAPON
    CreateWeaponType("army.weapon.bullseye")
    {
    Style("Instant");

    MinRange(5);
    MaxRange(80);

    Delay(3);

    Damage()
    {
    Amount(201);

    Effective("infantry", 100%);
    Effective("vehicle", 0%);
    Effective("structure", 0%);
    Effective("flyer", 0%);
    Effective("mine", 100%);
    }

    FirePoints()
    {
    Add("HP-FIRE");
    }
    }

    change it to

    // WEAPON
    CreateWeaponType("army.weapon.bullseye")
    {
    Style("Instant");

    MaxRange(72);

    HorizSeparation(180);
    VertSeparation(35);

    Delay(0.4);
    TurnRate(90);

    Damage()
    {
    Amount(25);

    Effective("infantry", 100%);
    Effective("vehicle", 100%);
    Effective("structure", 100%);
    Effective("flyer", 100%);
    Effective("mine", 100%);
    }

    now you got a working new model! cheers
    link 3ds max 8 [You must be registered and logged in to see this link.]
    Maxspeed
    Maxspeed
    Private


    Posts : 55
    Join date : 2011-10-19
    Age : 23
    Location : my house

    making 3d models Empty where to get models?

    Post  Maxspeed Thu Mar 14, 2013 4:24 am

    n64 models [You must be registered and logged in to see this link.]

      Current date/time is Fri Apr 26, 2024 10:51 pm