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    alexisagustin

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    Re: Step by Step

    Post  alexisagustin on Thu Feb 10, 2011 1:45 am

    Methuselah96 wrote:the best way to add objects is to place a dr2 object
    then when you exit studio go in objects.cfg
    find it in the document
    change the name from a dr2 object to the amrts object u want
    ok! im try to do
    am.. 1 question, ¿where is objects.cfg?
    thanks men!
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    Methuselah96
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    Re: Step by Step

    Post  Methuselah96 on Thu Feb 10, 2011 1:58 am

    Is your map a folder?
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    alexisagustin

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    Re: Step by Step

    Post  alexisagustin on Thu Feb 10, 2011 2:49 am

    Methuselah96 wrote:Is your map a folder?
    yes, a folder, (on "multiplayer") Neutral
    there is this file "objects"
    How I add AMRTS objects here? confused
    the map is created with studio editor of Dr2 (for dr2) lol!
    Very Happy
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    sharks | monsOOn
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    Re: Step by Step

    Post  sharks | monsOOn on Thu Feb 10, 2011 5:43 am

    alexisagustin wrote:
    Methuselah96 wrote:Is your map a folder?
    yes, a folder, (on "multiplayer") Neutral
    there is this file "objects"
    How I add AMRTS objects here? confused
    the map is created with studio editor of Dr2 (for dr2) lol!
    Very Happy

    Man, It's better u read the lesson 1, lesson 2 & lesson 3. Then u will get the basic knowledge. After that u will find a way to make maps. If u still get problems then u can ask questions. Then It is easier to reply your questions coz, at that time u also know something about maps & it's inner files. Smile
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    Methuselah96
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    Re: Step by Step

    Post  Methuselah96 on Thu Feb 10, 2011 12:00 pm

    i do not think the lessons will help him any more. just saying

    so for a test run place a Construction Rig somewhere on the map from DR2
    then exit studio
    open objects with something like Notepad or Wordpad
    it will have a list of all the objects in the game
    go in edit->find or something and search for "sprawler.unit.rig" without the quotation marks
    then change it to "army.unit.bulldozer" without the quotation marks
    you have just put your first object in a map
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    alexisagustin

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    Re: Step by Step

    Post  alexisagustin on Thu Feb 10, 2011 4:53 pm

    Methuselah96 wrote:i do not think the lessons will help him any more. just saying

    so for a test run place a Construction Rig somewhere on the map from DR2
    then exit studio
    open objects with something like Notepad or Wordpad
    it will have a list of all the objects in the game
    go in edit->find or something and search for "sprawler.unit.rig" without the quotation marks
    then change it to "army.unit.bulldozer" without the quotation marks
    you have just put your first object in a map
    ok, im try it,
    thanks!
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    alexisagustin

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    Re: Step by Step

    Post  alexisagustin on Thu Feb 10, 2011 5:45 pm

    Methuselah96 wrote:i do not think the lessons will help him any more. just saying

    so for a test run place a Construction Rig somewhere on the map from DR2
    then exit studio
    open objects with something like Notepad or Wordpad
    it will have a list of all the objects in the game
    go in edit->find or something and search for "sprawler.unit.rig" without the quotation marks
    then change it to "army.unit.bulldozer" without the quotation marks
    you have just put your first object in a map


    This did not work for me,
    For example, frist Im created the map and the constuction rig, afro

    objects.cfg:
    //////////////////////////////////////////////////////////////////////////
    //
    // Copyright 1998-2000 Pandemic Studios
    //
    // Code-Generated Configuration File
    //

    CreateObject("Region", 1)
    {
    RegionObj("region.n1")
    {
    Area()
    {
    Point1(149.501144, 98.786514);
    Point2(149.642624, 98.786514);
    }
    }
    }

    CreateObject("sprawler.unit.rig", 4)
    {
    MapObj()
    {
    Armour(0.000000);
    HitPoints(1.000000);

    Position()
    {
    Pos(156.000000, 10.000000, 108.000000);
    Right(1.000000, 0.000000, 0.000000);
    Up(0.000000, 1.000000, 0.000000);
    Front(0.000000, 0.000000, 1.000000);
    }
    }

    UnitObj()
    {
    Team("team.1");
    }
    }

    change after "sprawler.unit.rig" for "army.unit.bulldozer" pirat


    //////////////////////////////////////////////////////////////////////////
    //
    // Copyright 1998-2000 Pandemic Studios
    //
    // Code-Generated Configuration File
    //

    CreateObject("Region", 1)
    {
    RegionObj("region.n1")
    {
    Area()
    {
    Point1(149.501144, 98.786514);
    Point2(149.642624, 98.786514);
    }
    }
    }

    CreateObject("army.unit.bulldozer", 4)
    {
    MapObj()
    {
    Armour(0.000000);
    HitPoints(1.000000);

    Position()
    {
    Pos(156.000000, 10.000000, 108.000000);
    Right(1.000000, 0.000000, 0.000000);
    Up(0.000000, 1.000000, 0.000000);
    Front(0.000000, 0.000000, 1.000000);
    }
    }

    UnitObj()
    {
    Team("team.1");
    }
    }


    but doesnt work, the bulldozer is not in place
    Im used the Dr2 editor + patch + Studio 2.0
    Neutral
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    Methuselah96
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    Re: Step by Step

    Post  Methuselah96 on Thu Feb 10, 2011 9:11 pm

    after you are done doing that and you are done making the necessary conversions from a DR2 map to an AMRTS map it should have a bulldozer object in ARMTS

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